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Queuing Theory VR Game

An airport becomes a learning environment for queuing theory. Players change service rates and watch the effect on waiting passengers, queue length, and throughput.

Four scenarios compare regular arrivals, random arrivals, variable service times, and arrival bursts. A live timeline connects each change in the VR scene to the underlying simulation.

2026 · Research prototype · Unity / VR
Rea Lavi, Rodrigo Gallardo, and Jenny Wang

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Rodrigo Gallardo © 2026. All Rights Reserved.

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